Introducing Autodesk Maya 2016: Autodesk Official Press by Derakhshani Dariush
Author:Derakhshani, Dariush [Derakhshani, Dariush]
Language: eng
Format: azw3
ISBN: 9781119059660
Publisher: Wiley
Published: 2015-07-07T16:00:00+00:00
Setting Up UVs (Blech!)
The UVs on the decorative box aren’t too badly laid out by default, as you can see in Figure 7-105. The only parts of the box that are missing in the UV layout are the feet. That is a common issue when extruding polygons: their UVs are rarely laid out automatically as you extrude them. Frequently, they’re bunched up together in a flat layout that is difficult, if not impossible, to see in the UV Editor.
Figure 7-105: The feet UVs are missing from the box model.
Open the file boxModel07.mb in the Scenes folder of the Decorative_Box project on the companion web page or continue with your own model.
First you have to make room for the feet UVs.
Select all the UVs for the entire box in the UV Editor. Press R for the Scale tool and scale everything down uniformly to gain some space in the normalized UV space, shown in Figure 7-106.
Figure 7-106: Scale all the UVs down a bit.
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